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VR True Locomotion

True Locomotion uses the Oculus Rift S HMD’s rotational information to apply movement to the player, allowing for full locomotion throughout virtual environments. Choose the Hold Button or Toggle option to seamlessly switch between full locomotion and room scale movement within the irl physical play area (using a chaperone system).
There are three different types of movement that this system can make use of:
  • Forward backwards translation (Walking). Nod your head forward or back.
  • Right/left rotation (Turning). Turn your head left or right.
  • Right/left translation (Strafing). Tilt your head toward your left or right shoulder.
 
VR True Locomotion can be purchased for use in developing your own VR projects through the Unreal 4 Marketplace.
https://www.unrealengine.com/marketplace/en-US/product/vr-true-locomotion
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