top of page
Death Trap is a student project, puzzle platformer that incorporates aspects of escape rooms and mazes with a variety of obstacles and dangerous traps. A passive Robot named Karlos is there to guide the player. Karlos can give the player hints on what to do on that floor in order to get to the key card and he teaches you the abilities you gain as you advance floors.
This was one of the earlier projects I worked on in UE4 and it taught me a lot. The first system I built was the level streaming system which let us use the elevator as a gate for player progression as well as a “home base” for the player. The gas system was relatively easy, the difficulty coming from balancing damage with the speed at which traps come at you.
bottom of page