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SCRIPTS

Worm Boss Script- Wurmz

This is the script that drove all behaviour for the Final Boss in our game Wurmz. It consisted of three types of main attacks, a short range chomp, medium range ground slam, and a long distance fireball. 
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In order to make the boss feel dynamic he would constantly have the players distance as well as a few other key pieces of info about the players state. The boss would use this info and update it every time it selected a new attack.
 
This proved to be quite difficult to new players so we  later also integrated a rotation based attack so that the Boss would have a certain amount of predictable attacks and then a random one based on the attack selector function.

Level Streaming- Various Projects

Through the projects I have made it seems that level streaming is always an hiding waiting for me to relax before it rears its head.
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The first streaming system I built was manageable because it there was an elevator that would hide the players view of the environment that was being streamed in/out. I could also add effects to obscure any changing in lighting while the streaming occurred which proved necessary.
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After this the next two systems were landscape based, which have so many complications that I have come to learn it is never to early to start building the streaming systems.
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